![]() That package would act as a business logic layer. Now, we shall take that logic and put it into its own package within the project. ![]() Earlier, the code for the logic was intermingled within that presentation layer. The GUI of the program is technically known as the presentation layer. We will assume that the project is entitled famil圓. Important: We are also assuming that you have created the AncestorDialog dialog in the GUI and given the code, so that that module has defined a predicate called getName to retrieve the name of the ancestor entered in that dialog. We shall assume that you have performed those GUI construction procedures correctly, and hence they are not repeated here. ![]() In this tutorial, you would need to setup the project's GUI exactly as explained in the "Fundamental Visual Prolog - GUI" tutorial in a series of sequential steps before the section titled "Getting the Main Code into the Program".
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